SKILLS
IMPROVE SKILLS
Skill level can be improved by several different methods.
TRAINING - There are wanderers all over the wasteland that can help to improv your low level skills.
PROMOTION - With promotions, the initiate will be rewarded with PERKS, that will help them improve their skills. Promotions are earned by collecting experience points though actions [ traveling, looting, fighting, trading etc. ].
LOBOTOMY - The initiate may also receive promotions by taking part in experimental lobotomies. This can improves your mental and bodily functions to help your perform better during stressful situations.
CONDITION
being able to take wounds from various type of damage while keeping the character alive is one of the most important skills to develop.
HEALTH
Determines how much wounds the character can take from NORMAL/FIRE/ELECTRIC damage before they die. Health can be recovered by utilizing FIRST AID.
RADIATION TOLERANCE
Determines how much radiation sickness the character can resist before they die. Character can be recover from radiation sickness by utilizing RAD-PILL.
VIRUS TOLERANCE
Determines how much virus contamination the character can resist before they die. Character can be recover from virus contamination by utilizing ANTIDOTE.
VIRUS BURN - A virus contamination is able to degrade or grow in the body each day. This means that the virus host can become sicker by the day until they pass away, or in some lucky cases completely recover from it. We have also found that the higher the virus contamination level is in the body, the bigger the chance for the host health to deteriorate each day.
COMBAT
MELEE
Improves the efficiency in hitting a target with melee weapons and unarmed attacks [ kicks/punches ].
MELEE CRITICAL [crit]
Improves the chance to inflict double damage [ damage x 2 ] to targets when using melee weapons or unarmed attacks.
MELEE DAMAGE BONUS [++dmg]
Improves the attackers maximum damage capability when inflicting damage with melee weapons and unarmed attacks.
GUNS
Improves the efficiency in hitting a target when shooting with guns.
GUNS CRITICAL [crit]
Improves the chance to inflict double damage [ damage x 2 ] to targets when shooting with guns.
RELOAD
Minimizes the chance of getting hit in combat when reloading guns or switching weapons in combat.
TECHNICAL
MECHANICS
Improves the chance to lockpick mechanical locks by using TOOLS.
COMPUTING
Improves the chance to bypass electronic locks and hack into computers and machines.
ELECTRONIC BONUS - Electronic weapons that use POWER CELLs receives +1 to maximum damage capability for each 6% in COMPUTING.
REPAIR
Improves the chance to repair damaged gear [ armor & weapons ] by using TOOLS.
BREAK OPEN
Improves the chance to break open locked containers without damaging or destroying the content inside.
RECOVERY
MEDICINE
Improves the maximum recovery capability when utilizing FIRST AID, RAD-PILL or ANTIDOTE.
OUTDOORS
Improves the maximum capability of recovering HEALTH when traveling or resting/camping, while having RATIONS available.
OUTDOORS is also used in TRACKING DOWN enemies that GOT AWAY.
EVASION
SPEECH
Improves the chance to have a positive communication with TRAVELERS and a better price when trading with them.
STEALTH
Improves the chance to ambush, stalk and sneak pass an ENCOUNTER.
RUN AWAY
Improves the chance to flee ENCOUNTER during combat.