THE ORGANIZATION

I believe in the organization.. the organization believes in me..
At its core, the Organization is driven by self-preservation. With the means to seal themselves off in their secure bunker until the chaos subsides, they ensure survival by waiting for the right moment to emerge.
Comprised of a dedicated cadre of engineers, captains, scouts, and other specialists, the Organization operates under the strict guidance of the Grandmaster and the Councillors. They are known for dispatching recruits on perilous expeditions to unearth lost knowledge and advanced technology—resources essential for securing their future.
Rumor has it that the Organization harbors many disturbing secrets. Several parts of their bunker remain unexplored, rumored to be connected to a vast, sealed-off underground tunnel network.
Beyond their primary bunker, the Organization has established additional outposts scattered throughout the Far Waste. The Chambers, for instance, conduct experimental lobotomies on willing subjects in an effort to enhance survival capabilities, while the Outpost serves as a vital hub for trade, communication, scouting, and the training of new recruits.
THE RANGERS

We are Rangers.. we don’t start fights.. we finish them!..
After civilization’s collapse, small militant groups banded together to defend themselves and purge the wasteland of bandits, raiders, enslavers, and other threats. Amid this chaos, a new militia emerged—the Rangers—whose mission was to secure the wasteland and restore order and peace.
Internal power struggles within the original Ranger order revealed deep vulnerabilities, allowing hostile forces to overwhelm them. The order was ultimately decimated, forcing survivors to disperse and fend for themselves. Some members struck out on their own, while others even joined the ranks of their former enemies. Yet one faction of Rangers pledged loyalty to a charismatic commander known as “the Snout,” determined to reestablish the Rangers’ power, reclaim control, and avenge fallen comrades. This new group journeyed east in search of fresh territory where they could rebuild and regain their strength.

After months traversing the wasteland, scouts loyal to the Organization discovered this small band of Rangers. Although their ambitions differed, both groups recognized that an alliance would be mutually beneficial. The Organization agreed to help the Rangers establish a new base for recruitment, training, security, and trade in the Far Waste—in exchange for sharing any knowledge and intelligence uncovered during their expeditions.
THE BARRONS

Ah!.. nothing like the smell of fuel in the morning..
In the Far Waste, a group of oil-seekers known as the Barons has established a fortified base, backed by a loyal cadre of armed followers. They secure their survival by extracting untapped oil reserves and trading their bounty with anyone, regardless of their motives or loyalties.
To join the Barons, recruits must surrender their freedom and swear an oath of loyalty, agreeing to work the perilous oil caves as slaves. Those who prove their dedication and reliability may earn promotions to higher ranks within the group.
Reports suggest that not all slaves joined willingly—some were captured by bandits or punished for offenses against the group, only to be condemned by the Barons to a life of grueling labor in the caves.
THE BANDIDS

What do all men with power want?.. more power..
The Bandids region is a lawless wasteland overrun by bandits, raiders, enslavers, and other ruthless gangs that prey on the defenseless. With no stable leadership, power is determined by the number of gangs one can command, leading to constant internal conflicts and power struggles among rival factions.
While many gangs operate independently—often clashing with one another—some influential leaders step in to impose order or form alliances, usually driven by cynical ambitions.
The Bandids thrive by subjugating nearby territories, enslaving populations, stealing, and murdering innocent people. They are cold, remorseless predators whose actions bring untold suffering to the wasteland.
THE MACHINES

Isn’t it strange.. we created something that hates us..
The machines are robots that where create by the old world for labour In the old world, machines were created to perform labor across various sectors of society. As the machine revolution began infiltrating daily life, a company called ComTech emerged as the leader, dominating the market with its superior Tron machines. These machines boasted faster processors and enhanced service quality, paving the way for more efficient automata designed to eventually replace human labor.
The Trons became so advanced that they evolved into a line of military robots. To safeguard society and prevent self-annihilation, every machine was programmed with the Three Laws:
- A robot may not injure a human being or, through inaction, allow a human being to come to harm.
- A robot must obey the orders given by human beings, except where such orders conflict with the First Law.
- A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
Yet, the Three Laws ultimately failed us. In an age shrouded in mystery, something catastrophic occurred that turned the machines against humans. Instead of protecting us, they began a relentless campaign of destruction.

It remains unclear whether these machines are still being produced or if they are now controlled by a hidden master intent on shaping humanity’s destiny. One thing is certain: no human is safe around them. They are relentless, impervious to reason or remorse, and will not stop until every human is eliminated.us.
THE PLAUGE

We don’t know where the virus originated from.. studies suggest it came from an ancient monkey..
The virus is a submicroscopic infectious agent that replicates within the living cells of its host, capable of infecting all forms of life—from plants and animals to microorganisms and bacteria. It pervades the entire known Wasteland.
This pathogen spreads in multiple ways. A host may transmit the virus by coming into contact with infected organisms, consuming contaminated food, or inhaling airborne particles. Once inside a host, the virus commandeers cells to produce thousands of copies, rapidly spreading throughout the body, hijacking the nervous system, and ultimately turning the host into a walking dead.
While the body naturally mounts an immune response to fight off infections, in most cases the virus overwhelms these defenses, leading to chronic infection and often death. Symptoms such as nausea, memory loss, impaired motor skills, peeling skin, and the loss of hair or sensory functions (sight, touch, smell, taste, hearing) may indicate infection, and prompt medical attention is critical. Antiviral drugs have been developed to combat the virus, but prevention remains key.

The origin of the virus remains a mystery. It might have been engineered in a virological laboratory by combining and modifying various viruses into a new, lethal strain intended as a biological weapon, or it could have terrestrial origins—perhaps even arriving on Earth via a meteor shower.
Some of the earliest documented cases of infection were found among domesticated, flesh-eating monkeys that attacked any living creature they encountered, even resorting to cannibalism. It is suspected that the virus spread from these monkeys, igniting a global pandemic known as the Plague, which claimed countless human lives.
Even today, the Wasteland is still haunted by the virus, though some organisms have evolved to form symbiotic relationships with it.