ENCOUNTERS
CONDITIONS
Encounter may have conditions displayed underneath their health bar during combat, that reveals certain information about the encounter.
HARVEST
+RATIONS
Can be turned into RATIONS when killed.
+FUEL
Contains FUEL that can be harvested when it's killed.
+CELL
Runs on POWER CELLs that can be harvested when killed.
HAZARD
RADIATED
Inflict some level of RADIATION sickness when it hits their victim, if the victim does not have immunity to radiation.
VIRUS
Inflict some level of VIRUS contamination when it hits their victim, if the victim does not have immunity to virus.
DISEASED
Inflict some level of both VIRUS and RADIATION sickness when it hits their victim, if the victim does not have immunity to virus/radiation/disease.
SHOCKS
Inflict some level of ELECTRIC SHOCK damage to its victim if they are hit by an attacker in close combat, if the attacker does not have immunity to shocks.
FIRESTARTER
Spits FIRE on its victims like a flamethrower.
RESISTANCE
FLAMMABLE
FIRE weapons [flamethrower] inflict +25% more damage.
PANSAR
BASHING melee weapons inflict -25% less damage.
UNARMED attacks and CUTTING melee weapons inflict -50% less damage.
AIRBORN
LONG melee weapons have -25% lower chance to hit [spear].
UNARMED attacks and SHORT melee weapons have -50% lower chance to hit [Punch, kick, knife, baton, axe, machete, katana, power glove etc.].
PLAGUE
12-gauge guns inflict +25% more damage.
MACHINE
POWER CELL guns inflict +25% more damage.
BASHING melee weapons and BULLET guns inflict -25% less damage.
UNARMED attacks and CUTTING melee weapons inflict -50% less damage.
FIRE weapons [flamethrower] inflict -75% less damage.
TERRESTRIAL
UNARMED, MELEE and BULLETS inflict -25% less damage.