ARMOR
INFORMATION
DEFENSE - Every form or armor is able to protect the wearer from different forms of damage. The armor defense is able to save the player from taking any damage when hit in combat; it's also able to reduce damage when the wearer is hit.
DURABILITY - Armor is durability risk to degrade when the wearer is hit in combat.
ABILITY - Armor may give different benefits on penalties to the wearer [ Immunities, flee penalty, speech bonus etc. ].
DISGUISE - The armor can be used as a disguise to bypass the HONOR requirment at specific settlements.
DAMAGE TYPE
NORMAL - Most encounters perform normal damage. This damage type is reduced by wearing an armor with high DEFENSE.
RADIATION - Radiation damage increase the victims radiation sickness.
VIRUS - Virus damage increase the victims virus sickness.
FIRE - Fire easily burns through the gaps of the victims armor and defenses.
ELECTRIC - Electric damage can be received from hitting targets with melee weapons, that discharge electric shocks [ Example MACHINES ].
CLOTHING
FIELD JACKET
[ DEFENSE 1 ]
Poorly protective military jacket colored in one basic color.
LEATHER JACKET
[ DEFENSE 2 ]
Old fashionable jacket made out of strong leather.
LEATHER COAT
[ DEFENSE 3 ]
Long leather coat with better lower protection.
STUDDED JACKET
[ DEFENSE 3 ] - [ RUN AWAY -5% ]
Cool studded leather jacket that is worn by raiders. Ignores the denial of entry when visiting Bandids.
UNIFORM
[ DEFENSE 1 ] - [ SPEECH +15% ]
Old military uniform jacket. Ignores the denial of entry when visiting Bunker, Chambers or Outpost.
FENCING JACKET
[ DEFENSE 2 ] - [ SPEECH +20% ]
Old padded fencing jacket.
CAMO
CAMO JACKET
[ DEFENSE 1 ] - [ RUN AWAY +10% ]
Common military jacket that helps the wearer blend into the environment. Ignores the denial of entry when visiting Rangers or Settlement
PONCHO
[ DEFENSE 1 ] - [ RUN AWAY +20% ]
Camouflaged poncho that is worn by hunters.
CAMO SUIT
[ DEFENSE 1 ] - [ RUN AWAY +25% ]
Full body camouflaged suit that is worn by snipers.
HAZARD
Protects the wearer from various lethal hazards.
FIREMAN JACKET
[ DEFENSE 2 ] - [ IMMUNE FIRE ]
Protected ancient firefighters from fire.
HAZMAT SUIT
[ DEFENSE 1 ] - [ IMMUNE RADIATION ]
Full body suit that protections the wearer from radiation.
VENT SUIT
[ DEFENSE 3 ] - [ IMMUNE VIRUS ]
This suit protects the wearer from virus contamination and to recover from it.
AMP SUIT
[ DEFENSE 3 ] - [ ELECTRIC ]
Protects the wearer from electrical shocks and has a 75% chance to do 1-5 damage to enemy that hits the wearer in combat.
ASTRO SUIT
[ DEFENSE 3 ] - [ IMMUNE DISEASES ]
Protects the wearer from virus and radiation. it also helps in recovering from virus contamination.
HAZMAT ARMOR
[ DEFENSE 6 ] - [ IMMUNE RADIATION ]
A reinforced hazmat suit..
TESTLA SUIT
[ DEFENSE 6 ] - [ ELECTRIC ]
Old militian prototype technology that protects the wearer from electrical shocks and has a 75% chance to do 1-5 damage to enemy that hits the wearer in combat.
PRIMITIVE
LEATHER ARMOR
[ DEFENSE 3 ] - [ SPEECH +10% ]
This ancient armor makes the wearer look like a hero. Ignores the denial of entry when visiting Hermetics or Tribe.
Chainmail
[ DEFENSE 4 ] - [ RUN AWAY -5% ]
A protective heavy metal chainmail.
Curiass
[ DEFENSE 5 ] - [ RUN AWAY -10% ]
Ancient metal breast plate.
BUSHIDO ARMOR
[ DEFENSE 5 ] - [ SPEECH +10% ]
An armor worn and crafter by bushidians. Ignores the denial of entry when visiting Hashins.
PROTECTION
RIOT GEAR
[ DEFENSE 4 ] - [ RUN AWAY -10% ]
Protection that is light and flexible to move in.
SECURITY VEST
[ DEFENSE 5 ] - [ RUN AWAY -15% ]
A protective vest worn by militan guards.
BALLISTIC VEST
[ DEFENSE 6 ] - [ RUN AWAY -20% ]
A vest that protect the wearer from ballistic damage.
METAL ARMOR
[ DEFENSE 7 ] - [ RUN AWAY -25% ]
Gives the wearer very good protection, but slows down the wearer with its weight.
COMBAT ARMOR
[ DEFENSE 8 ] - [ RUN AWAY -25% ]
Worn by well armed militian fighter and gives the wearer excellent protection.
BATTLE ARMOR
[ DEFENSE 10 ] - [ RUN AWAY -35% ]
Worn out superior armor, that has been used in heavy fighting.
POWER ARMOR
[ DEFENSE 12 ] - [ RUN AWAY -35% ]
High tech militian armor with superior protection. Ignores the denial of entry when visiting Tecropolis.