ENCOUNTERS

CONDITIONS

Encounter may have conditions displayed underneath their health bar during combat, that reveals certain information about the encounter.

HARVEST


+RATIONS

Can be turned into RATIONS when killed.

+FUEL

Contains FUEL that can be harvested when it's killed.

+CELL

Runs on POWER CELLs that can be harvested when killed.

HAZARD


RADIATED

Inflict some level of RADIATION sickness when it hits their victim, if the victim does not have immunity to radiation.

VIRUS

Inflict some level of VIRUS contamination when it hits their victim, if the victim does not have immunity to virus.

DISEASED

Inflict some level of both VIRUS and RADIATION sickness when it hits their victim, if the victim does not have immunity to virus/radiation/disease.

SHOCKS

Inflict some level of ELECTRIC SHOCK damage to its victim if they are hit by an attacker in close combat, if the attacker does not have immunity to shocks.

FIRESTARTER

Spits FIRE on its victims like a flamethrower.

RESISTANCE


FLAMMABLE

FIRE weapons [flamethrower] inflict +25% more damage.

PANSAR

BASHING melee weapons inflict -25% less damage.

UNARMED attacks and CUTTING melee weapons inflict -50% less damage.

AIRBORN

LONG melee weapons have -25% lower chance to hit [spear].

UNARMED attacks and SHORT melee weapons have -50% lower chance to hit [Punch, kick, knife, baton, axe, machete, katana, power glove etc.].

PLAGUE

12-gauge guns inflict +25% more damage.

MACHINE

POWER CELL guns inflict +25% more damage.

BASHING melee weapons and BULLET guns inflict -25% less damage.

UNARMED attacks and CUTTING melee weapons inflict -50% less damage.

FIRE weapons [flamethrower] inflict -75% less damage.

TERRESTRIAL

UNARMED, MELEE and BULLETS inflict -25% less damage.