SKILLS

IMPROVE SKILLS

Skill level can be improved by several different methods.

TRAINING - There are wanderers all over the wasteland that can help to improv your low level skills.

PROMOTION - With promotions, the initiate will be rewarded with PERKS, that will help them improve their skills. Promotions are earned by collecting experience points though actions [ traveling, looting, fighting, trading etc. ].

 

LOBOTOMY - The initiate may also receive promotions by taking part in experimental lobotomies. This can improves your mental and bodily functions to help your perform better during stressful situations.

CONDITION


being able to take wounds from various type of damage while keeping the character alive is one of the most important skills to develop.

HEALTH

Determines how much wounds the character can take from NORMAL/FIRE/ELECTRIC damage before they die. Health can be recovered by utilizing FIRST AID.

RADIATION TOLERANCE

Determines how much radiation sickness the character can resist before they die. Character can be recover from radiation sickness by utilizing RAD-PILL.

VIRUS TOLERANCE

Determines how much virus contamination the character can resist before they die. Character can be recover from virus contamination by utilizing ANTIDOTE.

VIRUS BURN - A virus contamination is able to degrade or grow in the body each day. This means that the virus host can become sicker by the day until they pass away, or in some lucky cases completely recover from it. We have also found that the higher the virus contamination level is in the body, the bigger the chance for the host health to deteriorate each day.

COMBAT


MELEE

Improves the efficiency in hitting a target with melee weapons and unarmed attacks [ kicks/punches ].

MELEE CRITICAL [crit]

Improves the chance to inflict double damage [ damage x 2 ] to targets when using melee weapons or unarmed attacks.

MELEE DAMAGE BONUS [++dmg]

Improves the attackers maximum damage capability when inflicting damage with melee weapons and unarmed attacks.

GUNS

Improves the efficiency in hitting a target when shooting with guns.

GUNS CRITICAL [crit]

Improves the chance to inflict double damage [ damage x 2 ] to targets when shooting with guns.

RELOAD

Minimizes the chance of getting hit in combat when reloading guns or switching weapons in combat.

TECHNICAL


MECHANICS

Improves the chance to lockpick mechanical locks by using TOOLS.

COMPUTING

Improves the chance to bypass electronic locks and hack into computers and machines.

ELECTRONIC BONUS - Electronic weapons that use POWER CELLs receives +1 to maximum damage capability for each 6% in COMPUTING.

REPAIR

Improves the chance to repair damaged gear [ armor & weapons ] by using TOOLS.

BREAK OPEN

Improves the chance to break open locked containers without damaging or destroying the content inside.

RECOVERY


MEDICINE

Improves the maximum recovery capability when utilizing FIRST AID, RAD-PILL or ANTIDOTE.

OUTDOORS

Improves the maximum capability of recovering HEALTH when traveling or resting/camping, while having RATIONS available.

OUTDOORS is also used in TRACKING DOWN enemies that GOT AWAY.

 

EVASION


SPEECH

Improves the chance to have a positive communication with TRAVELERS and a better price when trading with them.

STEALTH

Improves the chance to ambush, stalk and sneak pass an ENCOUNTER.

RUN AWAY

Improves the chance to flee ENCOUNTER during combat.